
This will allow you to start casting abilities immediately and dynamically switch between targets based on where you’re looking.


#World of warcraft expansions full
True, the current loot trading rules made it harder to get the full four pieces initially, but it's certainly a step in the right direction.
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#World of warcraft expansions update
The permanent return of the Mage Tower (opens in new tab) was another high point, and the Eternity's End update has finally seen the return of tier sets, which is something we've wanted for a long time. And the raids have been great too, with interesting bosses and mechanics-even if they have been tightly tuned. The Great Vault is an inspired evolution of the weekly chests from Battle for Azeroth, offering up to nine choices of gear if you complete the required activities each week. Not everything about Shadowlands was bad, though. They're still present in the game but you can now switch freely between Covenants and Conduits without penalty, refund the currency from unwanted legendaries, and Domination Shards are no longer relevant in 9.2.Įven so, most of the friction in Shadowlands could've been avoided even before the expansion launch, when players started questioning the restrictions around choosing Covenants in the beta and PTR. Thankfully, most of the problematic power systems have been fixed in recent patches but the change felt like it came far too late. Making it difficult to switch between these systems to be optimal for different content, or if there's a balance change to your class, just doesn't respect the player's time. So even with the best intentions of giving us agency over how we want to play, it stopped being a choice-for most players, at least-as soon as someone figured out the meta. It stopped being a choice as soon as someone figured out the meta. But as has always been the case-and not just in WoW-players will always pick what is considered the best talents and gear by copying top players, regardless of whether they're doing LFR, raiding at mythic difficulty, or timing the occasional Mythic+ dungeon. Then the Shard drops you needed for your class were far too RNG-based, leading to a lot of players feeling less powerful than their luckier peers.Īll these systems sounded exciting on paper, and I can appreciate that the hope was to give players a meaningful choice of how they play their character. Actually obtaining the socketed domination gear gave players headaches as it could potentially clash (opens in new tab) with the armour slot where you equipped your legendary gear.

Then Sanctum of Domination raid introduced Shards of Domination in the 9.1 patch, as an odd alternative to set items.
